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When a crew of inexperienced Explorer Knights is ordered to hunt down a notorious smuggler and recover what he has stolen, they become unwitting proxies in a mysterious conspiracy. As dangerous missions lead to strange discoveries, and stranger allies, the characters face forbidding moral dilemmas and must make the ultimate sacrifice if they are to save Kin civilisation.
The Prophecy of the Grand Amplifier is a setting-spanning campaign that takes new characters from their time as novices at the Explorers' Academy through the world-changing events of the Third Incursion. The epic-scale adventure challenges the young knights to become the Guild's greatest heroes, or condemns them to be its darkest villains - the choice is theirs to make.
The Grand Amplifier contains:
- More than 50 hours of adventure, with detailed guidelines for running the campaign, and rich, Q-System outcomes for every encounter
- 20 Academy flashbacks with unique, character history-building outcomes.
- 18 voyaging encounters, suitable for dropping into an upwind adventure.
- 105 stand-alone descriptions of new NPCs, organisations, locations, masters; caches, relics, ships, crews, creatures, and dangerous foes.
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